Kingdom Hearts (2002) Memories
In Kingdom Hearts you follow the story
of a young boy from Destiny Island named, Sora. He, along with his
childhood friends, Riku and Kairi, dream of eventually leaving their
tiny island home in search of adventure on distant lands. Then, one
fateful night, Destiny Island is beset by a legion of dark, shadow
creatures known as the Heartless. Riku vanishes. A mysterious door
appears in a small, untouched cave and Kairi is pulled into the
unknown. Alone, Sora must journey through the realms of Disney and
Square Enix in order to find his friends, and unravel the secret of
the darkness.
Kingdom Hearts (2002) is an action RPG
that was first released on September 17, 2002 for the Playstation 2
by Squaresoft (now Square Enix). It is one of my most anticipated
games, of all time. I don't think there's another game that drew
me in with all the hype and delivered so viscerally as this game.
Even before it came out, I was devouring any piece of new media for
the franchise. It was a union between two of the greatest story
telling giants in the industry: Disney and Squaresoft.
I had grown up playing Squaresoft games
like Final Fantasy, Chrono Cross, Chrono Trigger, Parasite Eve, and
of course I was a huge fan of anything Disney. Aladdin, Beauty and
the Beast, The Little Mermaid, Hercules, and on and on! It was one
of the greatest cross overs in my entire life.
How does the gameplay tell the story?
You take control of Sora and have the
ability to roam freely through the different worlds. Sora can run,
jump, dodge, and eventually learns to glide and swim. Tasked with
wiping out the coming darkness, Sora is given the Keyblade: a magical
weapon that can unlock the heart of worlds and people.
Combat is is smooth and very engaging.
Fights are quick, and as the story progresses you gain new
techniques, like magic and combos, that add to the strategy of
battle.
It's also really nice to be able to fight alongside Disney
characters, like Aladdin, Jack Skellington from Nightmare Before
Christmas, Hercules, Ariel from the Little Mermaid, and of course
Goofy and Donald. Each has their own special abilities and the A.I.
is incredibly intuitive! I never found myself struggling with them
in the heat of battle!
With the monstrous Heartless consuming world after world, it's up to Sora, Donald and Goofy to set things right. |
You're right there with Sora every step
of the way! Helping him learn about the Heartless, traveling from
world to world, and making new companions as he seeks to reunite with
Riku an Kairi. You experience the the world of Kingdom Hearts
together and grow as he grows. And when you inevitably find Riku and
attempt to rescue Kairi, the game continues to keep you invested
through the writing, the music, and puts you in the heart of the
chaos! It's really engrossing, which makes the emotional moments all
the more impactful.
What makes the animation unique?
The animation is very well done.
Characters move fluidly and have very stylized designs: big feet,
large hands, doe eyes, crazy hair, and big cartoony heads. Faces and
bodies squash and stretch to fit any emotion, and the models are very
faithful to the original source material. Disney characters are
fully fleshed out to exact proportions. The Final Fantasy characters
have a new look, but the revamped style not only merge seamlessly
into the universe, but also gives them an interesting redesign that's
both new and faithful to Tetsuya Nomura's original ideas.
According to the game's Animation Director, Tatsuya Kando, there was a lot of effort put into animating 'wild' Heartless due to their unpredictable nature. |
Any big flaws/problems?
Aside from all my praise, Kingdom
Hearts isn't perfect. For one the camera can be frustrating. While
it doesn't happen often, you sometimes need to fight with the camera
view. It swings around wildly, and can give you an up close view of
a wall or an object, when you're really trying to focus on a
creature
I also wasn't a huge fan of a few
levels. Their design and just in general. I didn't enjoy swimming
in Atlantica, searching through Alice in Wonderland was a chore,
while Monstro (The Pinocchio theme level) was a tediously boring maze. That, and the timed mini
games in the Hercules Coliseum. I hate anything set to a time limit
in any game. And the wonky camera and finicky lock on system did
nothing to alleviate the stress from trying to kill barrels, to a
timer.
However, the biggest issue with Kingdom
Hearts was definitely the lack of anything related to Square Enix's
juggernaut, Final Fantasy. While every Disney movie had its own
world, with well known characters that tag along for the journey, not
one member of the Final Fantasy roster aided you in actual combat. And they all came from a single world, known a Hollow Bastion. One
world? For every Final Fantasy character? There wasn't a Final
Fantasy VII world based on Midgar, or a world based on Final Fantasy
VIII where you explore Balamb Garden or something related to that
game. I feel like Final Fantasy was severely short changed, and it's
sad, because this was a golden opportunity to expand and revisit some
of those universes.
While the interactions between Disney and Final Fantasy characters can be fun, there is little to no explanation on how they fit into the world. |
Oh, and SPOILERS, they brought
back Aerith.
Aerith!
A beloved character that everyone wanted back, and her appearance is heralded with little fanfare. That and she finally sees Cloud again! And not in any important part of the game, no. In a small cut scene during the credits. Really?
Aerith!
A beloved character that everyone wanted back, and her appearance is heralded with little fanfare. That and she finally sees Cloud again! And not in any important part of the game, no. In a small cut scene during the credits. Really?
Final thoughts
Still, Kingdom Hearts is one of my
favorite games of all time. The story is deep and moving, the
characters are interesting, and the journey to stop the Heartless is
imaginative and epic. The orchestral score (Composed by Yoko Shimomura) is spectacular,
especially the opening theme song Simple and Clean by Utada Hikaru. And I can't end this without talking about the ending. Wow,
it still gives me shivers. Definitely one of the best endings in
video game history, period. I am expecting big things from Kingdom
Hearts 3!
FORMATS | Playstation 2, Remastered for Playstation 3 & 4 |
FROM | Disney Interactive |
RATING | Rated E for Everyone |